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Craps Casino Games - Craps Games


You may be somewhat in a maze by the Craps's seeming intricacy, but it is the eyes that betray you and the mind that temporally dilapidates as a result of intense flow of new information. Do not worry so much! Many people, at the beginning have undergone the same bewilderment, but as can be easily observed from the online casinos, they have successfully recovered. Here, at www.casino-spain-2002.com we are ready to take the responsibility over your gambling endeavors and set you once and for all towards the victorious path!

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The shooter is just that, the player whose turn it is to roll the dice. The dice move arount the layout in a clockwise fashion from player to player. A player may decline to shoot, thereby passing the dice to the next player. A player must have a pass line or don't pass bet on the table when it is his turn to shoot to be eligible to shoot the dice. The "come out" roll is made immediately after a "seven out" roll, after a "point" is made, or after a previous "come out" roll resulted in a 2, 3, 7, 11, or 12.

The purpose of the come out roll is to establish either a "point" number or an immediate outcome. Beginners don't have to worry about following the play that closely, just look at the black and white "puck" each dealer manipulates on either side of the layout. When the black side is up, the come out roll is next. In addition the stickman will verbally call the come out roll, usually by saying "dice are moving, coming out" as he passes the dice to the shooter. If there is a new shooter "coming out", the stickman may add "new shooter, coming out".

Once the "point" number is established (4, 5, 6, 8, 9, or 10) the shooter continues to roll until he rolls the point number again or a 7 (seven out). If the point is rolled (made) before the 7, the pass line bettors win. If the 7 is rolled before the point is made, the pass line bettors lose and the don't pass bettors win. If the point is made the shooter remains the same and the come out roll procedure is repeated. If the shooter rolls a 7 (seven out), the bets are reconciled and the dice pass to a new shooter. There are dozens of other bets available but, in essence, that is the game of craps.

Craps Casino Games - Craps Bets

Pass bets
The typical -- and simplest -- bet is called a Pass bet. It is placed on the Pass Line before the Come Out roll. Assuming that the round goes past the Come Out roll, you're betting on the chance that you'll roll the Point again before you roll an Out 7. Pass bets win at even odds, 1:1. Since any Pass bets are typically betting with the shooter, Pass bettors are said to be betting "right", they're supporting the shooter in his attempt to win.

To Win: win on the Come Out roll if the dice show 7 or 11. Win on any subsequent roll if you roll the Point. To Lose: lose on the Come Out roll if the dice are Craps (2, 3, or 12). Lose on any subsequent roll if it's an Out 7.

Don't Pass bets
A bet placed on the Don't Pass line is basically the opposite of a Pass bet. Assuming that the round goes past the Come Out roll, you're betting that the shooter will roll Out 7 before making the Point. In other words, you're betting against the shooter, which is why it's called a "wrong" bet. Rest assured though, there is nothing wrong with the odds on a Don't Pass bet.

To Win: win on the Come Out roll if the dice show Craps (2, 3 or 12). Win on any subsequent roll if it's an Out 7.

To Lose: lose on the Come Out roll of 7 or 11. Lose on any subsequent roll if it's the Point.

Come/Don't Come bets
Come and Don't Come bets are basically the same as Pass and Don't Pass except they are placed while a round is in progress. They are designed for players who join the game late. The same rules apply: win if the next roll is 7 or 11, lose if it's Craps. Otherwise the roll becomes the Come Point.

Odds bets
An Odds bet is a backup bet on a Pass/Don't Pass/Come/Don't Come bet already on the table. They're usually limited to two or three times (2x or 3x) the original bet and pay off at true odds: the payoff truly reflects the probability of the dice's roll and there's no additional house edge involved. Unlike original Pass/Don't Pass/Come/Don't Come bets, unresolved Odds bets can be removed from the table during play.

Pass Odds and Come Odds pay 2:1 on a roll of 4 or 10, 3:2 on 5's and 9's, and 6:5 on 6's and 8's.

Don't Pass Odds and Don't Come Odds pay 2:1 on a roll of 4 or 10, 3:2 on 5's and 9's, 6:5 on 6's and 8's.

Other bets
Now for the rest of the table, the Place Number bets and Proposition bets. Unfortunately the odds against you here vary from mediocre to terrible which is why savvy players ignore almost all of them. These bets are mostly designed for players who either have money burning a hole in their pocket or feel they have to bet on every little toss of the dice. The price of such impatience and risk-taking is higher house edges, sometimes dramatically higher.

A Place Number bet is where you are betting that a particular number will roll before a 7 does, or vice versa. These include the Place, Buy, Lay and Lose bets, the Big 6 and Big 8, and finally the Hard 4, Hard 6, Hard 8 and Hard 10.

The Proposition bets are where you bet that the next roll will be a specific number. These include the 2, 3, 7, 11, and 12 bets, the Any Craps bet, the Field, Hop and Horn bets.

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